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Time to break one of the major rules of 3D lighting, ambiance. CRANK IT UP! About 50 is good, look at it with no light. This is how dark your shadows will be. Pitch black shadows on toon characters look nasty (unless you've got a black/very dark bg)
This is the toon shading setting I use: A nice skin tone color to use is: Red 255, Green 225, Blue 215. Specular Intensity 0. Ambiance: 50
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Let there be light! Drop in a sun light with shadows, White at about 80%.
Lookin nice, but something's missing.
Key Light: White, 80% | ||||
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Gradient Materials are your friends! They keep the colors from looking so darn solid and bland, just go from a darker color to a lighter one, you dont always have to do a major color change (like this characters shirt) .. but just a slight one, the top of this characters hair is darker than the bottom, but only by a little.. it's barely noticeable but helps a lot. There are gradients on the boots, pants, arm sleeves, shirt and hair. I didnt put any on the skin color tho. Personally I like this look, but others prefer some more shading on the character, so...
Key Light: White, 80%
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To get this look you need to change your shading properties to:![]() Two ticks, one at 60%, another at 0.
Re-arrange your lights: Voila! There you have it!
Key Light: White, 40% | ||||
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Lately I've been shading my characters like the character to the left. For your gradient shader you need Two ticks
The bodysuit
Skin I only use 1 Klieg light with Z-Buffered shadows! Raytracing your shadows will give you a harsher edge which I dont care for.
Also, I set most of my ambient levels to 35%. Higher for things like eyeballs, teeth and fingernails. | ||||
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